Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - Paladins won't necessarily run through this place like a cleric will, but by this point you will get your first Harm Undead type spell at 14 that will give you extra damage to the undead here. Cutting edge content and issues should be discussed in the Lord Protector's Citadel forum. Let the mercenary do all the work for you. At first I was thinking a healing class, but then they'd lack DPS. Once Luclin and beyond rolls around, you're truly a force to be reckoned with, with 7 stuns, group heals, curse cures and more AC than you know what to do with. The downside is that you really don't have much better options for undead killing at this level range, so you'll be forced to try Kaesora for 28-35. It is going to be ridiculously expensive though. The run to it is also very short. A paladin was my first character when I started Everquest on release and I have enjoyed them through the numerous ups and downs they have seen. Unfortunately it seems that paladins have mostly landed in a slump (unless one of the five guys at DBG gets a wild hair and decides to do a class balance pass). I mained a pally on Selo until OoW anyways, I was the best tank most people had played with in terms of holding aggro in groups. GEAR NOTE: Fortunately, Tier 1 EoK gear has dropped in price immensely as more people farm the crap out of it. As for armor, the Yttrium gear and the torque from Seru is some of the best you can get, but it's all ridiculously overpriced. You can also start getting HA gear from both Ethernere Tainted West Karana for Marks of Valor or Plane of Tranquility/Health for Remnants of Tranquility. It should go very quickly and the money is pretty good. Powerleveling on Project 1999 / Classic EQ. The reason why no one plays paladins is because they can't be any of the "strong" races, they're a melee who can't be a large race, or one that regens. To make it simple, I have created pages with a guide for each one! "All Paladin. At that point, start exploring the first floor of the mansion. By 25, the basement. Just north of the enormous giant fort is a set of ruins with undead skeletons and gorillas in abundance. TBM stuff will be much much cheaper. At 75 to 80, the purchasable gear is kinda underwhelming. On raids, i was great at picking up adds, kiting, rooting, curing, healing the healers, etc. That is the lower right side of the map. You will likely easily level Abjuration with Yaulp and Evocation with your Harm Undead spells. The necromancers have low HP to begin with. This guy offers daily quests which require you to do some killing in Hotzones which'll give you a nice break from all of your daily grinds for EXP. A solo and group-oriented class, uses basic Cleric spells (heals, stuns, buffs) and has a unique “Paladin-only” spell known as “Lay on Hands” (Instant Heal spell). SECOND DISCLAIMER: If this guide looks like Almar's Undead Guide, that's because it will follow it very closely, especially to start with. Clear out the buildings around that courtyard. If you have a fat wallet, Tier 2 VoA Raid (Elegant) is available at 90 and is on the same level as the Boreal armor and Tier 3 VoA Raid (Stately) is available at 92 and will take you to 95 and beyond. https://www.reddit.com/r/everquest/comments/5gyani/guide_to_leveling_on_live/, http://everquest.allakhazam.com/db/item.html?item=2013. Singles and doubles are pretty easy to pull in the area outside the boat and the bottom inside of the boat. I personally prefer the human camp. It's on a long cooldown at low levels though so be careful with it. Press J to jump to the feed. Ah yes. Did they get nerfed so bad they are useless? A discussion community about the greatest MMO of all time! All that utility, all that durability and healing, means you have nearly ZERO offensive capability, you're like the anti wizard, EVERYONE and I mean F**KING Everyone can out DPS you. GEAR NOTE: Look for Intricate/Elaborate Defiant Plate gear. The awful pathing will aggro half the zone. If things hit too hard or you slow down, back up. What are the best classes to solo with in EverQuest? The tunnels between the docks/temple and the first major town area is full of skeletons and bone golems. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if … It will probably suck, but your stuns work on them so that is nice. What are the best classes for soloing, grouping, and raiding in EverQuest? Because no one plays paladins, is because no one REALLY understands what they're capable of. If you're new, I recommend trying out FV. Good paladins can save groups from wipes single-handedly, bad ones are absolutely useless and contribute less than nothing to the average group. GEAR NOTE: Look for Simple Defiant Plate gear. Powerleveling is very efficient in EQ. If nothing else, everyone has the Gift of Legacies Lost item to claim. For a one hander, the Frosthewn Longspear is available with the Broodsomething Shield. After Luclin, there are very few sub-69 groups for new characters. At 59, paladins get the Alternate Advancement ability Slay Undead and can begin mulching reanimated dead things like a John Deere tractor. It's also a hotzone sometimes, which is wonderful. It has a really nice proc that spawns pets that fight for you and can speed up the last 5-6 levels here. Just go through them in order and you’ll have your 1.0 Epic before you know it! Luckily by this point, your stuns are pretty solid and you should be able to bring them down. Mitigation wise paladins have a large selection of 1h weapons to use with shields, and you can 2h bash using Soulfire FA and FD. There are a bunch of mobs that are tucked individually into their own little rooms that you can pull solo until about 48 at which point you can head out to the little courtyard and take 2-3 of them at a time, pressing back through the tunnels til you reach the aquaduct/underwater tunnel. (Guild plug. Can charm. Do not every fight in the tunnel to The Commonlands. 105 Scorched Woods (Guild Hall>Most Expensive Stone on the List>Lcea>Scorched Woods) - From where you zone in you are going to want to go to the opposite end of the zone. This boosts the level of Estate of Unrest into the 80s. Press question mark to learn the rest of the keyboard shortcuts. Depends on your gear and on what you're fighting. Using the hammer mentioned above, you can "immune" tank Rampage damage, reducing what your healers need to worry about a great deal. Solo capability : Excellent. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. 15-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - Make sure that you are using all your self buffs as you get them. And yet he's still not hired by Blizzard for testing. Has a ton of utility. Don't be the guy who reaches the high 50s with no Alteration skill. Be careful pulling out of a room due to pathing and the fact that there are normally a LOT of mobs in each of the rooms. Just avoid the basement as most of the mobs there are Burynai molemen instead of undead. This is a fantastic spot to grind in to 105 and AAs. The south and east(which is a ramp up) exits from this courtyard take you to the final area with the nobles and highborn. This is a good and bad thing. Bard, Enchanter, Necro, mage? The autogrant AAs do not give you The Broken Mirror or Empires of Kunark AA's. Each tree allows a maximum of 70 AA points to be spent in it, for a total of 140 maximum AA points. Having just one additional character behind you helps immensely if for no other reason than you have two mercs at lower level. All the mobs in this area are undead. Any other era is hellish on one half of that equation. The currency you need to buy it can be gotten from the Loyalty Vendor in PoK for 11 points per 100. There is one area that paladins are the undisputed heavyweights in though and that is killing undead. It is far and above the best stuff you can get here, with the TBM gear coming a close second. If you do decide to pick some up though, Diamond Tipped War Spear is the best buy you can make. If you wanted to solo undead for those levels, Befallen is an excellent place to go. TBS raid gear is actually really easy to get provided you can find someone who can buy the equipment from the vendors. Read through EverQuest guides from January 2020. You should be able to swarm pretty easily here. You can solo there into the mid 20s if you want to. The living mobs largely leave you alone. He is intending for me to level a character up to 20 and then duo with the Paladin. I will also be adding some information about Scorched Wood once I get in there and explore out the area a little better. It's a giant frosty blue 2 handed axe. They have low HP and don't hit very hard. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. The bad part of this area is that there are wandering gelatinous cubes and Erudite necromancers spread through the area. The area around the entrance is good until about 77, at which point you should push north and east. What makes the Ranger good at soloing is mainly their Headshot ability that can instantly kill lower level mobs. A lot of lower level players come here and solo in hopes of getting into a bandit group. There is a bunch of non-vis gear (rings, earrings, neck, face, shoulders, back, waist) and weapons that has a level range of 65-70 that comes from Secrets of Faydwer zones like Dragonscale Hills. This will help you push on into your 20s without stopping. 95 - 100 Shard's Landing (Relatively Weak + Normal Enemies) You should be able to get Tier 2 Veil of Alaris group (Formal) gear and other non vis items to give you a reasonable amount of survivability. See if you can find the Sork's earring and belt and the Transistor Torque as well. If I’m soloing is their DPS that much better? Press J to jump to the feed. Also unlike shadow knights, the paladin class is generally limited to "good" and "neutral" races: this includes the Drakkin, dwarves, Erudites, Frogloks, gnomes, Half-Elves, Halflings, and High Elves, humans. Will also be adding some information about Scorched Wood once I get in a little better Paladin level Conditions. 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No Monk? If you get in too deep, paladins have their nuclear option: Lay on Hands. The outer tunnels are pretty good until 30, at which point you should start pushing into dead side castle area. FV has a specific ruleset that allows nearly everything to be traded. Lots of aggressive beetles, necromancers, and basilisks mixed in with shades. I would mostly follow the chanters with pets and stun them as they broke/heal them up if they get hit and could pick up main raid mobs if i LoH'd myself for the HoT in a pinch if things got bad, but that was better used on a warrior. They add a healthy bit of HP and AC and give you some proc abilities. For cheaper stuff, at 92 you can unlock Tier 3 Veil of Alaris (Embellished) the Tier 1 Rain of Fear (Boreal/Fear Touched) group gear. -Check out your rewards claims with /claim - Depending on how long your account has been around and if you've purchased any special editions or anything like that over the years, you could have a gold mine of stuff here. The upside is that you suddenly gain a great place to go in the mid to high 80s. If you can find one being sold (the price will be soulcrushing), the Fabled Basalt Greatsword of the Protector is the best weapon you can get here. GEAR NOTE: Coming here assumes you are using a combination of defiant, Athai/Othni gear, and other random items. It's a high damage 2h piercing weapon that will easily take you into your 60s. EverQuest’s long, ... you can’t go straight up and down in EQ like in WoW) where solo play is darn near ... damage caster, or priest. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Clear the wandering zombies in the middle and use invisibility to swim through the underwater tunnels or levitate to reach the upper stands part of the Arena. So you can actually trade currencies and raid gear. Be a part of a thriving community and continue your adventures in the world of Norrath. Having seen a prot paladin in our group solo the last boss from about 40%, I can say that it's not really impressive, its just prot pallys are broken. There is one named that spawns around here, but I have only seen it once. Most of the really good paladin weapons in this range are found in tier 3 and 4 House of Thule raids that no one does anymore. I’ve been wanting to play a hybrid plate wearer, so PAL and SHD basically. That’s why you see so few. Shaman: Very good leveling class but very gear / plat dependent. Once you make the monumental run here, start killing the undead giants in the entrance. The upside is that you suddenly gain a great place to go in the low 80s. ROG seems like it would be fun but I’ve heard a lot of negative things about them as well and I don’t think I’d be a very effective soloer with him either right? The downside is that you really don't have much better options for undead killing at this level range, so you'll be forced to head to Blightfire and probably level faster anyways. Especially after 59 when you get slay undead, because it does damage based on your weapons damage. Not a big deal, our self heals are substantial enough to keep us up for a while, and we can res to boot, toss a druid with a paladin and you've got one hell of a team, the damage shield and snare compliment paladins perfectly, as we can maintain aggro on more than one target, you can tank 3 or so mobs at once, letting the DS and rains do their thing. I was soloing yellows there as a completely untwinked erudite cleric until my upper 20s. This penalty was originally intended to serve as a way of balancing out different class-types, because the developers expected hybrids would be overpowered when in fact the opposite turned out to be true in most aspects of gameplay. It may be worth your time to check it out! Sorry about that. If you get a really good grind group going with full vitality, heroic xp *can* outstrip solo xp, however its often a total crapshoot how good of a group you get. The absolute best gear here is twink gear, but it's exorbitantly priced and should probably be ignored. Wizards and shamans would constantly rave about how they could start nuking or slowing on incoming and not get lit up. This boosts the level of Lower Guk into the 80s. There are a bunch of mobs that are tucked individually into their own little rooms that you can pull solo until about 48 at which point you can head out to the little courtyard and take 2-3 of them at a time, pressing back through the tunnels til you reach the aquaduct/underwater tunnel. I’ve been wanting to make one because I love the idea of them but I won’t if no one will group with me and I’m useless trying to solo. The hardest part of this at 87-88 is breaking the camp up. EverQuest is the game that defined the MMORPG genre! If you're fighting a mix of undead and living or just fighting living creatures and you need to increase your survivability, switch to sword and shield. For soloing, Paladins primarily outlast their enemies. On and around that boat are dozens of zombies and banshees. The tier 1 group (Cohort's) gear is better than Tier 2 Call of the Forsaken raid (Flowing Etheric) gear and the tier 2 group (Selrach's) gear is better than The Darkened Sea raid (Darkwater) gear. GOOD GEAR 87-93 Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>Erudin Burning) - You may have to fight your way through a few living guys to get around to where you need to be. However, certain game mechanics will still be … Make sure you do your attunement here from Shard's Landing as the portal is your easy escape if you get overwhelmed, which you very well could when you first get here. Quite a pain in the ass to pull off since those guys are camped to high hell for their loot already. I did a run through EverQuest II at this time last year. Alternatively, if the price is decent, you can pick up Tier 1 (Abstruse) or Tier 2 (Recondite) House of Thule gear. And you just keep getting stronger, during OoW I was soloing mobs in MPG (raid buffed mind you). They are not "push button on cooldown, turn on autoattack" tanks. You should make enough to finance a set of Crude Defiant if you didn't go Mines to start. Come Luclin you can use Divine Hammer of Consternation (40/30 1hb) and buffblock the DA proc on it, to give yourself an INSANE weapon early on. They come in groups of 2 or 3, with very small handful of single pulls, so be prepared. Some recommend staying here until 77-78, swarming without a merc. You need about 2400 for a full set of visible gear. If you want to play one of the highest skillcap classes in EQ, play a Paladin. 52-60 head through the aquaduct and then just start clearing your way back toward the courtyard with golems. The Paladin Tree, which is unique to the Paladin subclass and became available with the Echoes of Faydwer Expansion. With the DoT rework they cannot even solo as well as they used to. I think you can get better exp elsewhere, but it requires a little help to get your Journeyman Rank 5 merc from Korascian Warrens. You will have to fight them. This isn't too bad though cause the primary thing that sucks there, the spiders, you can easily deal with because paladins get an awesome line of stun spells. Not everything is undead here, but plenty is. The mob density is incredible and you can clear the top three levels of the tower at a breakneck speed. New comments cannot be posted and votes cannot be cast. This stuff is going to cost you a lot due to it's popularity and the fact that 95% of people who give up on live give up here. You make up for it by letting the DPS go ham without getting aggro, but it makes soloing suck even against undeads. So paladins group - YOU BET YOUR ASS.Solo - depends if you have a lot of netflix to catch up on. You’ll need to obtain SoulFire, Ghoulbane, and Fiery Avenger before you can get Fiery Defender. Chapter 1 - Paladin Guide - Credits - Basics Chapter2 - Paladin Guide - Combat Art/Spell list Chapter 3 - Paladin Guide - Method and Technique Chapter 4 - Paladin Guide - Where To Hunt? 1 Description 2 Combat Skills 3 Magic Skills 4 Tradeskills 5 Language Skills 6 Other Skills 7 Quests 7.1 Equipment Sets 7.2 Epic 8 Spells 9 See Also Paladins are the 'virtuous' counterpart to the Shadowknight, a Paladin is a hybrid Warrior/Cleric. If the Lord himself is up, be especially careful as he is level 42 and hits a LOT harder than everything else. Just burn the undead down first then kill any living that are left. This guide will hopefully provide some additional ideas and more in depth analysis of where to go, what to kill specifically, and for how long. If you're fighting exclusively undead and they aren't taking a quarter of your HP every time they hit you, use a 2 hander. All classes are explained here. They’re really bad until Luclin. GEAR NOTE: Your Elaborate Defiant gear will start falling off here. The rest of the best stuff is generally a combination of stuff from the shissar temple and Vex Thal plus gear from Temple of Veeshan. Nah you can get groups with a Paladin at higher levels. Source: http://everquest.allakhazam.com/db/item.html?item=2013. And I think I noted that the TBM gear is the easiest route overall, just making a note of what is available at each level range. Discussion should be Paladin related for the generally experienced Player. The chance for the random aug drops are really good though and a solid 4 hour grind session normally turns up at least one. GEAR NOTE: If you haven't gotten any new gear since your early 90s, I would recommend picking up a full set of some kind of gear at 100. Alteration, which is primarily your heals, can fall by the wayside as your tank merc very early on will rarely lose enough HP to need healing. 8-15 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - Paladins won't necessarily run through this place like a cleric will, but by this point you will get your first Harm Undead type spell at 14 that will give you extra damage to the undead here. Cutting edge content and issues should be discussed in the Lord Protector's Citadel forum. Let the mercenary do all the work for you. At first I was thinking a healing class, but then they'd lack DPS. Once Luclin and beyond rolls around, you're truly a force to be reckoned with, with 7 stuns, group heals, curse cures and more AC than you know what to do with. The downside is that you really don't have much better options for undead killing at this level range, so you'll be forced to try Kaesora for 28-35. It is going to be ridiculously expensive though. The run to it is also very short. A paladin was my first character when I started Everquest on release and I have enjoyed them through the numerous ups and downs they have seen. Unfortunately it seems that paladins have mostly landed in a slump (unless one of the five guys at DBG gets a wild hair and decides to do a class balance pass). I mained a pally on Selo until OoW anyways, I was the best tank most people had played with in terms of holding aggro in groups. GEAR NOTE: Fortunately, Tier 1 EoK gear has dropped in price immensely as more people farm the crap out of it. As for armor, the Yttrium gear and the torque from Seru is some of the best you can get, but it's all ridiculously overpriced. You can also start getting HA gear from both Ethernere Tainted West Karana for Marks of Valor or Plane of Tranquility/Health for Remnants of Tranquility. It should go very quickly and the money is pretty good. Powerleveling on Project 1999 / Classic EQ. The reason why no one plays paladins is because they can't be any of the "strong" races, they're a melee who can't be a large race, or one that regens. To make it simple, I have created pages with a guide for each one! "All Paladin. At that point, start exploring the first floor of the mansion. By 25, the basement. Just north of the enormous giant fort is a set of ruins with undead skeletons and gorillas in abundance. TBM stuff will be much much cheaper. At 75 to 80, the purchasable gear is kinda underwhelming. On raids, i was great at picking up adds, kiting, rooting, curing, healing the healers, etc. That is the lower right side of the map. You will likely easily level Abjuration with Yaulp and Evocation with your Harm Undead spells. The necromancers have low HP to begin with. This guy offers daily quests which require you to do some killing in Hotzones which'll give you a nice break from all of your daily grinds for EXP. A solo and group-oriented class, uses basic Cleric spells (heals, stuns, buffs) and has a unique “Paladin-only” spell known as “Lay on Hands” (Instant Heal spell). SECOND DISCLAIMER: If this guide looks like Almar's Undead Guide, that's because it will follow it very closely, especially to start with. Clear out the buildings around that courtyard. If you have a fat wallet, Tier 2 VoA Raid (Elegant) is available at 90 and is on the same level as the Boreal armor and Tier 3 VoA Raid (Stately) is available at 92 and will take you to 95 and beyond. https://www.reddit.com/r/everquest/comments/5gyani/guide_to_leveling_on_live/, http://everquest.allakhazam.com/db/item.html?item=2013. Singles and doubles are pretty easy to pull in the area outside the boat and the bottom inside of the boat. I personally prefer the human camp. It's on a long cooldown at low levels though so be careful with it. Press J to jump to the feed. Ah yes. Did they get nerfed so bad they are useless? A discussion community about the greatest MMO of all time! All that utility, all that durability and healing, means you have nearly ZERO offensive capability, you're like the anti wizard, EVERYONE and I mean F**KING Everyone can out DPS you. GEAR NOTE: Look for Intricate/Elaborate Defiant Plate gear. The awful pathing will aggro half the zone. If things hit too hard or you slow down, back up. What are the best classes to solo with in EverQuest? The tunnels between the docks/temple and the first major town area is full of skeletons and bone golems. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if … It will probably suck, but your stuns work on them so that is nice. What are the best classes for soloing, grouping, and raiding in EverQuest? Because no one plays paladins, is because no one REALLY understands what they're capable of. If you're new, I recommend trying out FV. Good paladins can save groups from wipes single-handedly, bad ones are absolutely useless and contribute less than nothing to the average group. GEAR NOTE: Look for Simple Defiant Plate gear. Powerleveling is very efficient in EQ. If nothing else, everyone has the Gift of Legacies Lost item to claim. For a one hander, the Frosthewn Longspear is available with the Broodsomething Shield. After Luclin, there are very few sub-69 groups for new characters. At 59, paladins get the Alternate Advancement ability Slay Undead and can begin mulching reanimated dead things like a John Deere tractor. It's also a hotzone sometimes, which is wonderful. It has a really nice proc that spawns pets that fight for you and can speed up the last 5-6 levels here. Just go through them in order and you’ll have your 1.0 Epic before you know it! Luckily by this point, your stuns are pretty solid and you should be able to bring them down. Mitigation wise paladins have a large selection of 1h weapons to use with shields, and you can 2h bash using Soulfire FA and FD. There are a bunch of mobs that are tucked individually into their own little rooms that you can pull solo until about 48 at which point you can head out to the little courtyard and take 2-3 of them at a time, pressing back through the tunnels til you reach the aquaduct/underwater tunnel. (Guild plug. Can charm. Do not every fight in the tunnel to The Commonlands. 105 Scorched Woods (Guild Hall>Most Expensive Stone on the List>Lcea>Scorched Woods) - From where you zone in you are going to want to go to the opposite end of the zone. This boosts the level of Estate of Unrest into the 80s. Press question mark to learn the rest of the keyboard shortcuts. Depends on your gear and on what you're fighting. Using the hammer mentioned above, you can "immune" tank Rampage damage, reducing what your healers need to worry about a great deal. Solo capability : Excellent. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. 15-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - Make sure that you are using all your self buffs as you get them. And yet he's still not hired by Blizzard for testing. Has a ton of utility. Don't be the guy who reaches the high 50s with no Alteration skill. Be careful pulling out of a room due to pathing and the fact that there are normally a LOT of mobs in each of the rooms. Just avoid the basement as most of the mobs there are Burynai molemen instead of undead. This is a fantastic spot to grind in to 105 and AAs. The south and east(which is a ramp up) exits from this courtyard take you to the final area with the nobles and highborn. This is a good and bad thing. Bard, Enchanter, Necro, mage? The autogrant AAs do not give you The Broken Mirror or Empires of Kunark AA's. Each tree allows a maximum of 70 AA points to be spent in it, for a total of 140 maximum AA points. Having just one additional character behind you helps immensely if for no other reason than you have two mercs at lower level. All the mobs in this area are undead. Any other era is hellish on one half of that equation. The currency you need to buy it can be gotten from the Loyalty Vendor in PoK for 11 points per 100. There is one area that paladins are the undisputed heavyweights in though and that is killing undead. It is far and above the best stuff you can get here, with the TBM gear coming a close second. If you do decide to pick some up though, Diamond Tipped War Spear is the best buy you can make. If you wanted to solo undead for those levels, Befallen is an excellent place to go. TBS raid gear is actually really easy to get provided you can find someone who can buy the equipment from the vendors. Read through EverQuest guides from January 2020. You should be able to swarm pretty easily here. You can solo there into the mid 20s if you want to. The living mobs largely leave you alone. He is intending for me to level a character up to 20 and then duo with the Paladin. I will also be adding some information about Scorched Wood once I get in there and explore out the area a little better. It's a giant frosty blue 2 handed axe. They have low HP and don't hit very hard. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. The bad part of this area is that there are wandering gelatinous cubes and Erudite necromancers spread through the area. The area around the entrance is good until about 77, at which point you should push north and east. What makes the Ranger good at soloing is mainly their Headshot ability that can instantly kill lower level mobs. A lot of lower level players come here and solo in hopes of getting into a bandit group. There is a bunch of non-vis gear (rings, earrings, neck, face, shoulders, back, waist) and weapons that has a level range of 65-70 that comes from Secrets of Faydwer zones like Dragonscale Hills. This will help you push on into your 20s without stopping. 95 - 100 Shard's Landing (Relatively Weak + Normal Enemies) You should be able to get Tier 2 Veil of Alaris group (Formal) gear and other non vis items to give you a reasonable amount of survivability. See if you can find the Sork's earring and belt and the Transistor Torque as well. If I’m soloing is their DPS that much better? Press J to jump to the feed. Also unlike shadow knights, the paladin class is generally limited to "good" and "neutral" races: this includes the Drakkin, dwarves, Erudites, Frogloks, gnomes, Half-Elves, Halflings, and High Elves, humans. Will also be adding some information about Scorched Wood once I get in a little better Paladin level Conditions. 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