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Mighty Mighty bonus is an item property for bows. The composite bow and chariot based warfare are copied from their neighbors in the North knows as the Hyskos. Mighty Composite Longbow or Shortbow: A mighty bow is a composite bow made with an especially heavy pull to allow a strong archer to take advantage of an above-average Strength. if I hit or not 2) In addition to the 1D20 attack roll but why the two numbers? Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? +2 mighty means the character must have at least +2 strength to wield it property but can only add up to 2 of the strength bonus. Example: Krusk has a strength of 14 and a mighty +1 longbow. 1 Mighty Thunderdart Like the Endless Expanse Longbow, this weapon is available for purchase on the Market Board. Longbow, composite | NWN2Wiki | Fandom. If you want it masterwork it will cost 1400gp, and if you want it enchanted to +1 it will cost 3100gp. Wikis. So, for PC's with sufficient strength bonuses, the best bows (arguably) to enchant with additional properties are either a composite longbow +5 (if you can find one) or a Shederran longbow. Hornby: BR, Collett 'Bow-Ended' Corridor Composite (Left Hand), W6146W. So in the OC, where you have up to three max enchantment slots, a Shederran bow has one slot already taken up and a Duskwood bow has two. Composite recurve bows are in widespread use by … Featured users. Duskwood Bow Special Properties: Attack Bonus +1 Location: Sold by Galen in West Harbor. 2500 B.C. the main focus of damage would be its enchantment, Mighty would allow you to add your strength mod to the damage up to its +X The HoTU enchant abilities allow you a bunch of things on your ranged weapons like unlimited 2d6 acid arrow enchantment. His title is the Many. x3. 18-20/x2. This mighty composite bow +2 (long or short) has a recurve made of golden antlers that appear to be natural. Gets expensive though - what is it, 100gp plus 100gp per point of Strength? In the Pen & Paper version of Dungeons and Dragons, a user of a bow with mighty bonus would receive an attack bonus penalty equal to the difference between the mighty bonus and the strength modifier, if he or she did not have a strength modifier equal to or greater than the mighty bonus. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons, https://www.dandwiki.com/w/index.php?title=SRD:Composite_Longbow&oldid=1094140. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. Or more … So does weight reduction. x4. Erythnul. Game rules Races Classes Skills Feats Spells All Categories Community. So your character's bow will cost 1100gp. Add to Wish List. Erythnul [edit source] Erythnul. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. I thought that was how all composite bows worked. $37.00. You would likely be required to remake 90% of the composites used to achieve the … Each point of Strength bonus granted by the bow adds 100 gp to its cost. If you had a 14 Str, for instance, you take a -2 penalty to attacks and get a +2 to damage. When enchanting bows, keep in mind that mighty takes up an enchantment slot. A mighty cleaving weapon allows a wielder with the Cleave feat to make one additional cleave attempt in a round. Duskwood Longbow Special Properties: Weight reduction 60%, Mighty +6. Ex. Add no Strength bonus to damage with a projectile weapon unless the weapon is a mighty composite shortbow or longbow. "Mighty" means the character can add their strength bonus up to the bonus listed. Composite bows can't really get their draw weight altered easily. Mighty +10 some other things. +2 mighty means the character must have at least +2 strength to wield it property but can only add up to 2 of the strength bonus. If your Strength bonus is less than the strength rating of the composite bow, you can’t effectively use it, so you take a –2 penalty on attacks with it. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. So for instance (and I'm making some numbers up for my benefit): 1) Composite Longbow + 1 2) Attack bonus +8/+2 3) Damage 1-8 +2 So is this accurate: 1) The weapon equipped + 1 attack role i.e. +18/+13/+8 Ranged (Mighty composite longbow +4, Masterwork 1d8+4/crit 20/x3); +21/+16/+11 Melee (+2 Longsword 1d8+10/crit 17-20/x2); +18/+13/+8 Melee (Unarmed 1d3+4/crit 20/x2); Class Features: Fighter: Bonus Feat (8), SV Fort +11, Ref +7, Will +6; STR 19, DEX 16, CON 14, INT 13, WIS 15, CHA 17. 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